The article discusses the author’s passion for 4X games, particularly how they prioritize exploration, expansion, exploitation, and extermination. The author reflects on their first experience with 4X games, highlighting the Civilization franchise and their personal favorite, Master of Orion.
The author describes Master of Orion as a game that involves developing planets, researching technologies, and defeating opponents to achieve domination in the galaxy. They find satisfaction in the accumulation of small choices leading to significant outcomes over time, emphasizing the appeal of lengthy gameplay.
Despite its strengths, the author notes that Master of Orion is not without flaws. They acknowledge that the game benefited from previous 4X titles but sometimes missed the mark in balance and fun. A specific example is the “Creative” perk, which allows players to learn multiple technologies simultaneously, suggesting it is an essential choice for players.
“Creative,” which allows you to learn multiple technologies at once rather than one at a time.
— Samuel Axon