In a significant turn of events, People Can Fly has announced the cancellation of two major projects, Project Gemini and Project Bifrost. This decision comes as the studio grapples with communication issues from its publisher and a concerning cash flow situation. On June 1, 2025, CEO Sebastian Wojciechowski shared the News via LinkedIn, emphasizing the difficulty of this choice.
- People Can Fly cancels two projects.
- CEO cites communication issues with publisher.
- Project Gemini suspended due to contract issues.
- Project Bifrost halted due to cash flow concerns.
- Studio scales down teams after cancellations.
- Recent layoffs affected over 120 employees.
The suspension of these projects highlights the challenges facing game developers in today’s market. Wojciechowski noted the lack of a content rider draft from the publisher for Project Gemini, while Project Bifrost’s halt was attributed to financial constraints. As a result, the studio will also scale down its teams, a move that underscores the broader issues affecting the gaming industry.
This situation raises important questions about the stability of partnerships in the gaming sector. How will these cancellations affect the studio’s future projects? Furthermore, what can other developers learn from this scenario?
- Increased scrutiny on publisher-developer relationships.
- Potential shifts in project funding and resource allocation.
- Broader implications for job security in the gaming industry.
As the gaming landscape continues to evolve, developers must adapt and innovate to navigate these challenges. Will People Can Fly emerge stronger from this setback, or will it face further difficulties ahead?