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30 years later, I’m still obliterating planets in Master of Orion II—and you can, too
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30 Years On, Master of Orion II Still Dominates My 4X Gaming Passion

Nostalgic Yet Imperfect: Lessons from a Decade of 4X Games

The author reflects on their love for 4X games, particularly "Master of Orion," which fueled their obsession for strategic gameplay involving exploration and domination, while acknowledging its flaws in design choices, like the overwhelming "Creative" perk, despite benefiting from past 4X lessons.

  • 4X games focus on exploring, expanding, exploiting, exterminating.
  • Civilization franchise introduced many to 4X games.
  • Master of Orion is a key 4X title.
  • Players develop planets and research technologies.
  • Game features multiple victory conditions, including domination.
  • Decisions impact long-term gameplay over many hours.
  • "Creative" perk allows learning multiple technologies simultaneously.

The article discusses the author’s passion for 4X games, particularly how they prioritize exploration, expansion, exploitation, and extermination. The author reflects on their first experience with 4X games, highlighting the Civilization franchise and their personal favorite, Master of Orion.

Fast Answer: The author loves 4X games for their long-term strategic depth.

The author describes Master of Orion as a game that involves developing planets, researching technologies, and defeating opponents to achieve domination in the galaxy. They find satisfaction in the accumulation of small choices leading to significant outcomes over time, emphasizing the appeal of lengthy gameplay.

Despite its strengths, the author notes that Master of Orion is not without flaws. They acknowledge that the game benefited from previous 4X titles but sometimes missed the mark in balance and fun. A specific example is the “Creative” perk, which allows players to learn multiple technologies simultaneously, suggesting it is an essential choice for players.

“Creative,” which allows you to learn multiple technologies at once rather than one at a time.

— Samuel Axon

Under Investigation: The game’s balance and design choices are under scrutiny for improvement.

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