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Resident Evil: Requiem Devs Say They Can't Tell if the Game's Actually Scary Anymore
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Resident Evil: Requiem Devs Unsure What Elements Are Still Scary in Game

Resident Evil 7 was acclaimed for returning to survival horror roots.

At Tokyo Game Show 2025, Resident Evil director Koshi Nakanishi and producer Masato Kumazawa discussed the series' shift back to survival horror in "Resident Evil: Requiem," expressing uncertainty about what elements still evoke fear after years of development.

  • Resident Evil: Requiem features new protagonist Grace.
  • Director Koshi Nakanishi aims for survival horror.
  • Resident Evil 7 returned to horror roots.
  • Resident Evil Village added more action elements.
  • Nakanishi expressed uncertainty about current scares.
  • No specific content was cut for scariness.
  • Grace's leg injury idea was discussed but not implemented.
  • Interview conducted at Tokyo Game Show 2025.

Resident Evil has been a flagship horror game for years, known for its unsettling atmosphere and jumpscares. Developers admit uncertainty about what elements are still scary.

Fast Answer: Developers question what is scary in Resident Evil.

This insight comes from an interview with director Koshi Nakanishi and producer Masato Kumazama at Tokyo Game Show 2025. They discussed the new protagonist, Grace, and how Resident Evil: Requiem is shifting away from heavy action elements.

Nakanishi explained that Resident Evil titles can be classified on a scale between Resident Evil 2 and Resident Evil 4. Resident Evil 7 leaned towards survival horror, while Resident Evil Village introduced more action. He expressed concern about inflating action elements in future titles.

“If we kept going in that direction… you ultimately end up where Resident Evil 5 and 6 went… pushed Resident Evil so far in the action direction that it was no longer horror.”

— Koshi Nakanishi, Director

Nakanishi also noted the challenge of innovating horror, stating that after so many titles, they need audience reactions to gauge what is scary. He mentioned internal concerns before showcasing Resident Evil: Requiem at events.

“We’ve made so many of these that we can’t tell anymore until someone else plays it.”

— Koshi Nakanishi, Director

When asked about content cut for being too scary, Nakanishi recalled an idea involving Grace’s leg being injured. However, they ultimately decided against it.

“What if [Grace] gets a big gash in her leg, or her leg gets cut off… but we talked ourselves down a little bit.”

— Koshi Nakanishi, Director

Resident Evil: Requiem was previewed last month, with impressions available. Further discussions with Nakanishi and Kumazawa covered topics like the Nintendo Switch 2 and Leon Kennedy.

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