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Decades-old Nintendo Power issue explains Nintendo's choice of A/B/X/Y buttons
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Decades-old Nintendo Power reveals A/B/X/Y button choice linked to CAD software design.

Old Nintendo Power issue explains A/B/X/Y button origins.

The Super Nintendo, launched in 1990, introduced the A/B/X/Y button layout on its controllers, a design choice explained in a 1991 Nintendo Power issue as stemming from CAD software conventions, enhancing gameplay with more features and functionality.

  • Super Nintendo introduced A/B/X/Y button layout.
  • NES featured A/B/Select/Start and d-pad.
  • Nintendo Power addressed A/B/X/Y question.
  • CAD software influenced button labeling design.
  • A/B designated as primary, X/Y as secondary.
  • Design choice made for SNES controller.

The Super Nintendo introduced new features, particularly with its controllers. Unlike the NES, which had A/B/Select/Start and a d-pad, the Super Nintendo added X/Y buttons, a design that remains with Nintendo today.

Fast Answer: The A/B/X/Y button layout was influenced by CAD software.

Many gamers question why Nintendo chose A/B/X/Y instead of A/B/C/D. An old issue of Nintendo Power addressed this query, providing insight into the decision.

The A/B/X/Y layout was linked to the use of CAD software, where A/B are primary buttons and X/Y are secondary. Nintendo applied this CAD approach to the SNES controller design.

“Turns out the A/B/X/Y decision was tied to the use of CAD software.”

— Nintendo Power

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